The previous post was starting to lose steam so here is another one.

Please note that these will be pinned at the top of the community, so do remember to check back to these threads. The more people contribute, the more other people will check it out and continue the discourse.

As always, please be careful of spoilers. Use warnings and tags when needed.

Feel free to share anything you want, or ask any questions :D

Lucky rolls to you all.

    • RinseDrizzle@midwest.social
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      9 months ago

      Honestly upsetting that you return to normal size in dialogue as well. Running a Godzilla Tav and trying to be double big from elixer and enlarge person as much as possible. These ants should be talking to my knee caps!

  • TransplantedSconie@lemm.ee
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    10 months ago

    Man. The Phalar Aluve is my favorite sword. I’m probably a bit biased because I’m running a Paladin/Bard, but the 1d4 plus to attack rolls and Cha, Wis, and Int saving throws while it’s singing, has saved my bacon more times than I can count.

    • CopernicusQwark@lemmy.world
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      9 months ago

      Also, it’s great that drow clerics of Eilistraee can get it for their RP, since the longsword is very important to her worship.

  • pyrflie@lemm.ee
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    10 months ago

    Can I get some love for my boy Raphael. Dude’s a literal Disney Villain. His fight in the house of Hope has been the highlight of 2.5 runs.

    My first run I killed him in one round and had to reload to hear the conclusion of his song. Tell me that isn’t nailing a Performance check. He bought 1 minute of life with his voice.

    • Ashtear@lemm.ee
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      10 months ago

      I think that was the highlight of the game for me, which is kinda wild because I only went on a whim. My story wasn’t pushing me in that direction at all, just figured I’d poke around. Great fight, too. I’d been steamrolling everything for most of the act by that point, so it was nice to get challenged again.

      The song was a pleasant surprise too. That, the harpy song, and the Ketheric/Gith battle music are going to be stuck in my head for a while.

    • Thebazilly@ttrpg.network
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      10 months ago

      Aw man, I decided to save and quit about 5 minutes away from this boss fight and now I’m super excited to play some more.

      Edit: This was a great boss fight. “Liiiives, all mortal liiives, expiiire”

  • girl@lemm.ee
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    10 months ago

    I just opened the game for the first time, haven’t started playing yet. The EULA is already entertaining. They encourage fan art because “there is no fiend in the Realms that doesn’t have a soft spot for idolatry, and admittedly We’re no different. So send Us your best work and know that mortals who amuse Us often get better perks”. There is more lighthearted, not-so-legal speech in here. I appreciate them considering those of us insane enough to read the damn EULA.

    • Shush@reddthat.com
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      10 months ago

      Really?! That’s amazing. A little gem that probably almost everyone missed.

      Are there others like this in the EULA?

      • Coelacanth@feddit.nu
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        10 months ago

        There is, I believe they have an easter egg about Warlock pacts in there. A warning about being careful to sign your soul away or something like that.

  • TransplantedSconie@lemm.ee
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    10 months ago

    So I’m about to fight Kendrick and I haven’t found the other ring of the True Love set nor given the book to the He Who Was dude. Will I be able to do those things, or will it immediately make me go to BG?

  • Afrazzle@sh.itjust.works
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    10 months ago

    Disclaimer: if this is how you like to play that is okay.

    I find it so confusing that people are asking for specific builds with what spells to take and what items to equip. Although it’s a singleplayer game with a difficulty that doesn’t require much optimization (if any) even on tactician. I really enjoy trying different builds that seem fun regardless if they are the strongest or not, so to me following a build would take out half the fun of the game.

    • Ulu-Mulu-no-die@lemm.ee
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      10 months ago

      I come from MMOs, didn’t know anything about DnD nor cRPGs, I needed to be told everything on how to build a char, what spells to take and what items to get. I don’t personally ask but reading responses to other players questions helps me immensely.

      It took me a month to learn the rules and understand what’s available in game (DnD is hard lol, when you start from nothing) and now I can start making my own choices even if I don’t yet fully understand everything.

      I guess there are other people like me, BG3 is not only for DnD/cRPGs fans.

  • Gutless2615@ttrpg.network
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    10 months ago

    Controversial take: party size unlock is absolutely the best experience, feels more narratively justified and more like a 5e D&D adventure.

    • Shush@reddthat.com
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      10 months ago

      Once I finish my normal run I’m already planning a second modded run with Tactician Plus, Better AI, more spells and Party Limits Begone mods. I’m gonna go all out here.

  • dethjon@midwest.social
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    10 months ago

    I’m seeing some conflicting information about Act II out there regarding order of operations. From what I’ve read, it sounds like I’ll get a pop-up warning when I’m about to trigger something that would affect other quests. However, I’m also seeing a lot of people saying that you should just beeline to Moonrise ASAP before doing any side quests. So which is it? Am I free to explore, work on Halsin’s stuff, etc. as long as I don’t trigger that pop-up? Or is there a timer going as soon as the stuff at Last Light kicks off?

    • pyrflie@lemm.ee
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      10 months ago

      Go to Moonrise Towers before the Mausoleum/Gauntlet. So long as you don’t go on the Roof or too deep into the Oubliette you wont lock yourself out of anything.

      Going to the Gauntlet first can make things a little more difficult if you kill Balthazar, and entering the portal at the end is the point of no return for Act 2.

      • dethjon@midwest.social
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        10 months ago

        Perfect. Thanks. I’ve found the mausoleum (and had the encounter outside,) but haven’t entered yet. Just wanted to make sure I wasn’t screwing anything up by working on the Halsin/shadow curse quest line and just exploring the map before visiting Moonrise. I saw people complaining about ruining their playthrough by waiting too long to go to Moonrise and I suddenly got worried that this was a Mass Effect situation and some hidden timer was running on all the prisoners or something.

    • BetterOffJed@lemmy.world
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      10 months ago

      I was in the same boat as you. I believe that you can explore to your heart’s content as long as you don’t cross a boundary with a warning about progressing the world.

      I explored everything in act 2 up to the boundaries, and then did Moonrise and I don’t think I messed up any questlines.

      It’s hard to describe without spoiling anything, but once you get to Moonrise, it does give you some direction on where to go, so it does kinda make sense to go there ASAP.

  • ryven@lemmy.dbzer0.com
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    10 months ago

    Does it bother anyone else that if you’re playing an elf, the narration for camp scenes never remembers that elves don’t sleep? It’s bad enough that the trance animation is very similar to sleeping anyway.

    • GeoGio7@lemmy.world
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      10 months ago

      Oh crap I never even thought of that. I haven’t looked very deep into dnd lore but does it say anything about how elves handle not sleeping mentally?

      • ryven@lemmy.dbzer0.com
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        10 months ago

        They spend 4 hours each day meditating in a trance, during which they remain semi-conscious. They don’t dream in the same way that humans do; their trance-visions are the result of mental exercises that have become reflexive through repetition. Having strange dreams should be extremely concerning for them, and sneaking up on them should be more challenging than sneaking up on a sleeping human; neither of these things are really reflected in BG3.

        • Oldmandan@lemmy.ca
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          10 months ago

          IIRC, elves can sleep properly, if they want to, they just generally choose not to. And depending on the age of the elf, they do “dream” in their trance, IIRC. Said dreams are memories of their past lives. (Since elf souls are special and don’t work like regular souls.) Realistically though, none of our companions are in the right age range (dreams being super rare for elves older than ~100 and younger than ~600). Astarion might dream normally though, if he ever sleeps*, severed from their reincarnation cycle as he is by his nature as a vampire spawn?

          When in doubt though, blame tadpoles. :P

  • GeoGio7@lemmy.world
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    10 months ago

    So, I’ve come to the conclusion that the game is actually not that open ended when it comes to how you want to do things.

    For example, I killed gortash and only gortash at his coronation, but Duke ravengard died anyways, you could argue hey maybe he was killed by someone else to get back at your character but it still sucks.

    Killing gortash right away also completely removes certain areas and quest lines and also bugs certain other quests very disappointing.

    Another thing in regards to romance, apparently if you don’t trigger certain flags you can end up not romancing a character you want. I was not able to romance shadowheart on my second playthrough because I rushed act 1 a bit and didn’t have enough approval for her and the game seem to insinuate that that was fine and I could do it later. But, apparently that wasn’t the case and I cannot romance Shadowheart at all now in Act 3.

  • Everblue@lemmy.ca
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    10 months ago

    About to go into the final battle and finish the game off for my 1st run. I’ll probably shelve the game for a couple months and play Starfield and Phantom Liberty and then give an evil run through a try.

    Loved act 1, but not too impressed with act 3. Seemed a bit rushed and all over the place, maybe should’ve split the content up and made an act 4. Always felt with Larian games that the writing usually falls apart near the end and this game was no exception. Bit let down with the other 2 chosen fights as well. The highlight was definitely the house of hope, between the music, the characters you deal with and the fight itself it was absolutely my favourite part of act3.

    I’ve also run into numerous bugs requiring reloads too. Jumping across a small gap and characters will get caught on some invisible wall and just die. Quests not completing or triggering properly. Companions repeating dialogue or just giving me dialogue as if I chose different outcomes from quests(looking at you Gale). Also managed to get two different outcomes for the same gather your allies quest so I guess I’ll see if that works out or not. (EDIT: Just a dialogue/extra character glitch. Didn’t have two skills in the allies bar to use for them)

    All in all I enjoyed the game, but bg2 is one of my all time favourite rpgs and this fell short for me. I’m glad it did really well though, hopefully they can make an Icewind Dale or Neverwinter Nights game, that would be wicked.

  • Shinzid@lemmy.world
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    9 months ago

    Ive been loving the random interactions between laezel and shadowheart and occasionally with astarion as well. Is great to see everyone start out a certain way and eventually change their opinion on certain events and other companions - feels like we’re really on a journey and evolving together

    Haven’t really explored much with the rest of the cast. Any other companions have fun quips / interactions?

  • Ashtear@lemm.ee
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    10 months ago

    Stopping now after making it about 2/3rds of the way in on my second run. Had a blast, but with as many bugs as I’m running into now even before Act 3, I think it’s best to shelve it until more fixes are made. Straw that broke the camel’s back was missing romance scenes seemingly because I didn’t long rest enough. That’s funny because I felt like my party was getting wrecked a lot more than my first party was, so I had to be resting even more. Maybe by Act 2 I had figured things out more than I realized.

    Next run (whenever that is) I’m thinking evil bard and fully Embracing My Potential, if you know what I mean. Also probably going to bump it up to Tactician when I hit level 5 on that run.

    • pyrflie@lemm.ee
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      10 months ago

      Just go Tac at the start a Bard can take it. It’s probably the strongest class.

      Spoiler

      Make sure your character goes in the Zathisk to ascend. BA Illithid abilities are broken.

  • twistypencil@lemmy.world
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    10 months ago

    Who is with me: Larian improves the BG3 engine, and starts putting out D&D campaigns, from the classics on. Buck the Baldurs Gate thing, and do some modules as games. Be my dungeon master, Larian.

    • lzbz@programming.dev
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      10 months ago

      Honestly, the number one thing I wished for while playing BG3 was DOS3. BG3 is great and all and the combat is fun, but there are so many things about DND 5e (and especially its combat) that just don’t work well (both in BG3 and tabletop imo).

      But DOS3, where every ability would be designed fresh, without any pre-defined requirements, combined with the amazing engine that they’ve built for BG3? That just sounds soo good imo.

      So yeah, I can’t wait for them to go back to working on something else actually.

      • CaptFeather@lemm.ee
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        10 months ago

        This is what I’ve been thinking the whole time too. Absolutely love the game, but coming from Pathfinder I find 5e… lacking.

  • dethjon@midwest.social
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    10 months ago

    How extreme are the consequences for not bringing companions with you on their specific quests?

    I’ve been rolling with the same party all game and I’m really happy with it. I figured on my next playthrough, I’d just pick a different party composition and really get to know those characters on that playthrough, which would keep things fresh for me.

    I don’t mind missing out on random lore or conversation bits (that’s the kind of stuff I’m trying to save for future playthroughs,) but it would bum me out a little if one of my camp buddies got mad and just left in a “bad ending” sort of way (I’d be more ok with a bittersweet “friends going separate ways” type scene, though, if it makes sense for the story.) I want to help everyone, but it just feels so video-gamey to add someone to the party, level them up, give them decent equipment, complete a quest, and then kick them out again just to get a better cutscene or something when that’s not how I’ve been playing for the past 40 hours.

    Specifically, I am about to enter the part of the Act 1 map relevant to Lae’zel and she hasn’t been in my active party since I met Karlach.

    So what do you think? Should I stick to my preferred play style and see what happens? Or change it up because I’m a chronic “good guy” gamer who wants to help everyone and get the “goodest” ending?

    • Thebazilly@ttrpg.network
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      10 months ago

      Some companions will leave the party permanently if you do not bring them with you for their subplots. It’s not metagaming to put them in the party for things that are relevant to them, it’s the opposite, it’s bringing them along for something incredibly important to their personal journey.

    • WintLizard@sopuli.xyz
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      10 months ago

      Keeping it vague I left 2 different party members at camp for their subplots and I still have them both. There was some minor griping “wish I could have been there” type stuff but nothing beyond that.