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Joined 1 year ago
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Cake day: July 21st, 2023

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  • Perfect. Thanks. I’ve found the mausoleum (and had the encounter outside,) but haven’t entered yet. Just wanted to make sure I wasn’t screwing anything up by working on the Halsin/shadow curse quest line and just exploring the map before visiting Moonrise. I saw people complaining about ruining their playthrough by waiting too long to go to Moonrise and I suddenly got worried that this was a Mass Effect situation and some hidden timer was running on all the prisoners or something.


  • I’m seeing some conflicting information about Act II out there regarding order of operations. From what I’ve read, it sounds like I’ll get a pop-up warning when I’m about to trigger something that would affect other quests. However, I’m also seeing a lot of people saying that you should just beeline to Moonrise ASAP before doing any side quests. So which is it? Am I free to explore, work on Halsin’s stuff, etc. as long as I don’t trigger that pop-up? Or is there a timer going as soon as the stuff at Last Light kicks off?



  • “Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.”

    Does this just mean that the quest log will update to clarify that the next step is later in the game? Or are you just locked out of Karlach’s story entirely if you recruit her after Dammon leaves the Grove now? I’m already annoyed that I’m locked out of her romance because I listened to the game and thought resolving the Grove stuff was time-sensitive, so I dove into it right away before meeting Karlach. I was hoping that they would change it so the romance options would trigger even if the first upgrade happens in Act II, but I guess my poor Dwarven cleric is just going to be lonely on this playthrough.



  • How extreme are the consequences for not bringing companions with you on their specific quests?

    I’ve been rolling with the same party all game and I’m really happy with it. I figured on my next playthrough, I’d just pick a different party composition and really get to know those characters on that playthrough, which would keep things fresh for me.

    I don’t mind missing out on random lore or conversation bits (that’s the kind of stuff I’m trying to save for future playthroughs,) but it would bum me out a little if one of my camp buddies got mad and just left in a “bad ending” sort of way (I’d be more ok with a bittersweet “friends going separate ways” type scene, though, if it makes sense for the story.) I want to help everyone, but it just feels so video-gamey to add someone to the party, level them up, give them decent equipment, complete a quest, and then kick them out again just to get a better cutscene or something when that’s not how I’ve been playing for the past 40 hours.

    Specifically, I am about to enter the part of the Act 1 map relevant to Lae’zel and she hasn’t been in my active party since I met Karlach.

    So what do you think? Should I stick to my preferred play style and see what happens? Or change it up because I’m a chronic “good guy” gamer who wants to help everyone and get the “goodest” ending?


  • American football fans probably remember the crazy wildcard playoff game between the Colts and Chiefs during the 2013 season’s playoffs. The Chiefs built up a big lead, but Andrew Luck led the Colts to an insane comeback victory.

    I am a Chiefs fan. At the time, the Chiefs had not won a playoff game since 1993. After a devastating 2012 season, the team cleaned house and brought in a new regime, led by Andy Reid. It worked well and the Chiefs had one of the biggest record improvements year-to-year in NFL history. My optimism was at an all time high. This was the year the playoff curse would end.

    I spent the week leading up to the game just absorbed in the hype, reading, listening, and watching every bit of analysis I could find.

    When the game finally ended, I was absolutely devastated. It’s probably the hardest I’ve ever taken a loss as a fan.

    …and then, I started getting targeted ads for Colts merch, including a cardboard Andrew Luck mask (which was just a cutout of his face with the eyes cut out stuck to a popsicle stick.) Everywhere I went on the internet, I was haunted by a grinning, eyeless, Andrew Luck reminding me that the Chiefs would never win a playoff game. This went on for several weeks.


  • Richard Belzer played the character John Munch first in Homicide: Life on the Street and then in Law and Order: SVU. Through various crossovers and cameos, the character John Munch has appeared in 10 television shows, from Arrested Development to the X-Files.

    To add to that, Homicide had a crossover episode with a show called St. Elsewhere. St. Elsewhere’s series finale implied that the entire series had been a fantasy taking place in the mind of a boy with autism named Tommy Westphall.

    So with all that in mind, we can extrapolate that…

    St. Elsewhere

    Homicide

    Every version of Law and Order

    The Wire

    Arrested Development

    Sesame Street

    The X-Files

    American Dad

    …plus more all take place in the same universe and that universe is contained in a neurodivergent boy’s head.