Pretty much every game from the PS1 Era. Think back to how FF7 cut scenes looked and the mega Chunky game play.
Ugh, I always hated how people praised it for its graphics when they just meant the cut scenes.
The pre-rendered backgrounds were awesome too, if low resolution.
On the computer, the cutscenes look worse than the gameplay graphics hahaha
Final Fantasy 8
I’m acquire this meme, could be useful later in the feature
Thank you
I just did a “Paul F Tompkins off-mic on Comedy Bang Bang” laugh
I remember how absolutely jaw dropping FF8’s cutscenes were at the time. I had never heard of Final Fantasy, saw some stills in magazines and thought “God damn, this game looks incredible!” Then I saw my friend actually playing it and as soon as the first cutscene ended it was like “Oh… OK. This is fine I guess.”
Does the Final Fantasy 7 also suffered from the same issue since it also on Playstation and it was released much earlier than 8?
Yes
I see
Yeah, FF7 is the OG of cinematic/in-game disconnect. Advertised almost exclusively with FMV footage, to great effect, too.
deleted by creator
Back4Blood
Age of Mythology
On a similar vein, Arkham Knight (and in some cases Arkham City) looked worse in cutscenes if you maxed out the graphics settings. Obviously not if you ran it on a potato, but the games are somewhat well optimized these days*.
*At launch, Arkham Knight was an unoptimized, buggy mess. It has since gotten much better.
I am playing through Rise of Tomb Raider in 4K and having a similar experience. I think the cut scenes are in 1080p.
On PS5 Hogwarts Legacy runs at 60fps but the cutscenes are 30fps.
Wait you mean that the game’s gameplay looks better than the actual cutscenes in the game?
But how? Does the game use FMV for the cutscenes or something?
The cutscenes were rendered using certain graphics settings that you could exceed if you maxed out your own settings. Plus, because it was a pre-rendered video, there must have been some compression or something, as you could just tell when you’re in a cutscene-- it was grainier and there was a smidge of artifacting. Don’t quote me on this, but I believe the cutscenes were rendered at, like, 1080p, and if you were playing at 4K it would be a very noticeable downgrade. (Note that I did not and still do not have a 4K monitor)
Although thinking about it again, I do vividly remember some in-game-engine cutscenes in Arkham Knight. I’ll have to replay that game again sometime to jog my memory.
Also, here’s the original source of the image if anybody for some whatever reason ever need it. It’s hard to crawl back for the source link since the original is really old at this point of time
When the TAA is turned on
I never saw a game that has that feature, can you give an example of a game that have it?
Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS
What does DLSS have to do with TAA?
A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
Sure, and they are both things you’d find under video settings.
I meant more as an answer to the question OP asked.
Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.
They can both reduce aliasing, I guess? But they’re completely different things.
And moreover, I’m struggling to understand what either has to do with the post.
Fallout 76
breath of the wild
Resident Evil, Yakuza, Sleeping Dogs, Far Cry etc. So even with games that have better graphics, the cut scenes proportionally increase in quality.
Rag Doll Kung Fu
Yakuza, older games especially. You have amazing looking fully motion captured cutscenes which sometimes makes you forget that it’s a video game due to how realistic it looks, but then you’re out of the cutscene and the difference hits like a truck.
The one that can think off right now is Omori
Seen a teeny tiny bit of the hand drawn beginning cutscenes and it looks gorgeous, only to immediately discover later that the entire game was played in 16-bit 2D pixel
Welp
… I think the dialogue cutscenes and the RPG fights count as a big chunk of the games, and those use drawings.
Dramatic zoom in on Kazuma Kiryu’s painstakingly rendered pores. “I guess we’re all the same deep down after all…” Looks up, sidequest jingle plays. Two seconds later, a ps2 man appears shouting “I’ll kill you!” for a random encounter.
This is how I feel watching new CG trailers for each Elder Scrolls Online expansion. I already wanted to like it because I like the Lore and still enjoy watching the trailers because they look so cool, but I almost always say to myself “if only the game didn’t suck so absolutely.”