Yup! He had a video where he described some basic mechanics it will have, including one where classes will gain their resources over time as the battle continues - making players ramp up as the battle goes on. It seems to me like a clever way of letting them nova on big bosses and stuff, while theoretically the smaller encounters wouldn’t go long enough to do so, saving the drama for more appropriate battles.
I don’t think I’m familiar with this one. This one? https://www.backerkit.com/c/projects/mcdm-productions/mcdm-rpg
Yup! He had a video where he described some basic mechanics it will have, including one where classes will gain their resources over time as the battle continues - making players ramp up as the battle goes on. It seems to me like a clever way of letting them nova on big bosses and stuff, while theoretically the smaller encounters wouldn’t go long enough to do so, saving the drama for more appropriate battles.