- cross-posted to:
- hackernews@derp.foo
- cross-posted to:
- hackernews@derp.foo
The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.
So the Unity stakeholders were less willing to let John do the "if you want something no one’s gonna accept, announce something even more horrible and then release a ‘we heard you’ statement where you announce the thing you wanted in the first place as comprise " bullcrap?
If they had initially introduced a normal revenue share system like they’re offering now, very few people would have complained. I find the notion that this was all a deliberate move from Unity rather silly. The only thing it achieved was serious damage to their reputation (which wasn’t great in the first place).
Oh, it is silly and it is stupid. Yet, it’s how EA acted under Johnny here. That’s the time they were regularly voted as the worst US company. They pulled this with so many things (“Fun surprise mechanics”)
It can be both. It can be a deliberate, albiet stupid move. I think that they always intended to walk back the initial offer, they just bit off more than they could chew.