I joined Beehaw specifically hoping to get in on the ground floor of the growing writing community here, but I have to admit I haven’t had much to say.
So, for the other folks checking this community once a day or so to see what’s being posted, “Hi!”
I’m enthusiastically nearing the end of the first draft of my first novel, and pretty excited to jump into revisions once that’s done.
I aspire to be traditionally published, though I’ve heard how unlikely that is for a first novel over and over, so I’m (primarily) viewing this first novel as a learning experience, and it’s very much been one of those.
I’m interested to hear where others are at.
I’ve been reading over this the last few days and thinking about what sort of materials I really want to dive into. What do I want to adopt and adapt from? What do I want to build off of? This advice has been great and gets me thinking about my creative process overall. I have a problem that I want to immediately start implementing the game mechanics before I even know what those game mechanics are going to truly represent. So I’ve been taking it slow, writing my design doc, writing my setting up, following that with the narrative or typical player path then writing up my mechanics with a specific section as to why and how they help deliver the experience the setting and narrative is trying to deliver.