I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua
I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua
5e has both too many rules and not enough rules.
It has very specific rules in some places. Item interactions, many spell specifics, grapple, holding your breath, etc.
It has very lackluster rules in other places. Social conflict, item and spell crafting, metagame stuff like making your own class or species.
I think a lot of people playing DND would be happier playing a different system. Just not the same system for everyone.
It also suffers from not using consistent language and keywords in the rulings.
The more recent rewrites are better but there would be way fewer discussions on “what exactly does this mean” if there were consistent keywords for things.
…also I am currently writing a pile of homebrew to try and run a spelljammer game because those books they released inspired me to run a Treasure Planet campaign but didn’t give me nearly enough material.