• panda_paddle@lemmy.world
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      11 months ago

      More like: Nintendo, “here is an HD remake of that old game you wanted.”

      Fans, “We don’t want to pay for old games!”

      • nik0@lemm.ee
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        11 months ago

        Actually more like: “Here’s an HD remaster of an old game that we ported previously but instead of giving you the same price as that lets just charge $60 instead.”

        Fans:

        • MyFairJulia@lemmy.world
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          11 months ago

          Fan: “I’ve been feeling like playing Super Mario Sunshine again lately. Do you happen to have this game?”

          Nintendo: “Yes indeed, it is part of the Super Mario 3D Collection, which also contains Super Mario 64 with HD graphics and Super Mario Galaxy, also in HD and with added button controls.”

          Fan: “Nice! I’d like a copy of Super Mario 3D Collection.”

          Nintendo: “We only sold this for a short time after the 35th anniversary of Super Mario. So i guess you should’ve asked sooner.”

          Fan: “Well then. Now excuse me while i get an RCM-”

          Nintendo: (cocks gun) “No you don’t!”

      • CatZoomies@lemmy.world
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        11 months ago

        Leaving this here:

        https://www.eurogamer.net/did-nintendo-download-a-mario-rom-and-sell-it-back-to-us

        Nintendo has also committed piracy of their own software, by downloading a rom that a piracy group extracted and uploaded to the internet, so that Nintendo could then can re-sell the game back to us.

        If Nintendo will sell me the old games I love, I’ll happily rebuy them so long as there’s no installed killswitch (sorry, “DRM”) that will take it away from me one day.

        • Karyoplasma@discuss.tchncs.de
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          11 months ago

          It’s impossible to pirate your own game tho. Why find an old cartridge and dump the ROM yourself if somebody already did it. The actual source code is probably somewhere in the shadowrealm, so nothing they can do.

      • aesthelete@lemmy.world
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        11 months ago

        More like: Nintendo, “here is a collection of old games that you have to pay for a monthly subscription in order to access.”

        Me: “that’s really stupid, no thanks”

        PS: it is possible to be a fan of Nintendo’s and also think they are dicks about emulation and piracy and don’t offer reasonable alternatives…many things in life are multi-faceted as such, and it’s perfectly OK (and healthy ackshually) to acknowledge the bad in those we admire.

      • HappyFrog@lemmy.blahaj.zone
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        11 months ago

        Does that boot taste good? What would you do if you wanted to play, for example, The legend of zelda: four swords?

        • activ8r@sh.itjust.works
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          11 months ago

          I just wanna play Wind Waker on the Switch. They already made a HD version! It will port across so easily… damn them.

      • frezik@midwest.social
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        11 months ago

        Nintendo: “Emulators are piracy”

        Nintendo, 15 years later: “Anybody want to buy our emulated games on new consoles?”

        • SnowdenHeroOfOurTime@unilem.org
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          11 months ago

          … so in your mind their attitude has nothing to do with IP, just the technology used to deploy it? Your statement makes no sense whatsoever

          • frezik@midwest.social
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            11 months ago

            To add to what Skull giver said, the current retro market only exists because of the emulators that Nintendo has been fighting for over 25 years. There would be no SNES Mini console without snes9x or zsnes. Neither would there be a Nintendo e-shop for their old games on new consoles. The knowledge base to even make that work would not exist. Archiving old copies of games may not even exist.

            Nintendo’s position is highly hypocritical. They have benefited from emulation far more than they’ve been harmed.

      • dual_sport_dork@lemmy.world
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        11 months ago

        I don’t mind the HD remakes, but I do mind the constant obsession with releasing them over making a new game or, ye gods forbid, coming up with a new IP. That, and it’d be nice if they wouldn’t leave several of them locked to dead on arrival systems (like the WiiU) which just creates the same problem all over again.

        But what really gets my goat is locking all the Virtual Console releases onto the shop of whatever console they’re on, so when that service inevitably goes defunct they’re all lost again. Those old 16 bit games aren’t changing, having content updates, or getting patched. And they’re just emulating them anyway, so just put a whole bunch of titles on a Switch cartridge or something and let me play them in perpetuity as long as my Switch still functions. I will not pay $60 for Mario 1 again. I probably would pay $60 for the entirety of the first party library from the NES on a cartridge.

        All my old NES, SNES, N64, and Gamecube games still work just fine, decades later. But there’s stuff that was on the DSi and WiiWare shops that’s just gone forever, and you can never get them back.

  • aluminium@lemmy.world
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    11 months ago

    Should be Nintendo, not EA. Fuck EA and all, but at least they don’t kick up a big fuss when someone aquires games they don’t sell anymore.

  • crackajack@reddthat.com
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    11 months ago

    Never pirate from indie developers. But for giant companies, pirating is a drop in the bucket for their revenue.

      • N0N0@lemmy.world
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        11 months ago

        Then why don’t illegal obtained keys just become banned? As long as they don’t, You can’t expect customers to see any problem with them.

        • dustyData@lemmy.world
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          11 months ago

          It’s technically impossible to differentiate a legitimate key from an illegal key. They are usually created in batches to be distributed. So they are legitimate and exist way before the fraud takes place. By the time there’s a charge-back on the purchase, whether the key is illegal or not is irrelevant. The damage is done, banning the user does literally nothing. The developer is still on the hook with the processing fees and the user already downloaded and installed the game.

          • frezik@midwest.social
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            11 months ago

            Not only that, but those users thought they were buying legit keys, and expect support from the original publisher. Pirates never expect support.

            Factorio devs literally said to pirate their game rather than buy from one of these reseller sites.

            • orbitz@lemmy.ca
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              11 months ago

              For what it is, a top down 2d factory game, Factorio rocks. Just wanted to add that in, it’s one of the more recent games that I managed to put hundreds of hours in before even getting to the finished achievement. Though I did use mods to make it worth that time as they make the chains pretty complex. To get to the end of vanilla isn’t overly difficult but I had over 150 before launching rocket due to trying mods and restarting but really that’s just the tutorial before you understand you want to launch so many rockets per minute to get bigger numbers.

              Those devs always had weekly updates on what they were working on, fixed performance issues over the years and made a quality product. No this is not paid advertising but they are devs worth supporting overall.

          • N0N0@lemmy.world
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            11 months ago

            This is not true, keys are unique therefore it is technically very possible to track their way of payment.

            • dustyData@lemmy.world
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              11 months ago

              No there isnt. Find interviews from developers on this. They go deep and technical with the detail. They create the keys at a different time. Yes, they are unique. But they’re not associated with the payment, only to the user who claims them in a DRM platform. Only the retailer knows the payment details. If it’s a reseller with stolen cards, then no detail arrives to the developer, just a transaction then a transaction reversal. The developer doesn’t know which client owned the card that reversed the payment, nor which key was given by the retailer to the final customer.

              • N0N0@lemmy.world
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                11 months ago

                Them not being associated to the payment is the dev’s or better the store manager’s fault and not a technical limitation. Tbh as a dev, i would try to make the store manager follow his responsibilities to properly keep track of payments.

                • dustyData@lemmy.world
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                  10 months ago

                  Good luck with that champ. I’m sure you’re a special boy that you and you alone, will achieve what hundreds of small and large companies with whole teams of engineers and lawyers have not done in the past 15 years.

        • redcalcium@lemmy.institute
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          11 months ago

          They would if they were easily identifiable. IIRC Steam might revoke them if the key is bought with stolen cards and their owners perform a chargeback.

        • uis@lemmy.world
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          11 months ago

          Thing is for copyright law those keys are 100% legal.

          EDIT: I explicitly said for copyright law. It’s how users justify that “they are not pirating”, except it’s much worse because game developers need to deal with fees anyway after chargeback.

        • dual_sport_dork@lemmy.world
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          11 months ago

          If the military recruited based on Duck Hunt I think I’d be screwed.

          I’ve rolled over the score counter on the skeet shooting half of the game. I did it to see if any bugs or unexpected behavior would crop up if you do, but nothing interesting happens. It just rolls back over to zero. Anyway, you give me a Zapper and I can hit just about anything.

  • magnetosphere@kbin.social
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    11 months ago

    I don’t pirate indie games, small-budget movies, or music from unknown bands. I hurt major corporations specifically.

          • Jo Miran@lemmy.ml
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            11 months ago

            You misunderstood. I meant that piracy is literally how many of games were saved. GOG started because some guys stockpiled pirated copies of games, then cracked and/or reversed engineered them to work on modern PCs. Eventually, they got the rights to sell some legally and GOG.com was born.

            My point was that piracy isn’t always bad because companies have no incentive to preserve their products after they’ve stopped selling. (See vintage ROMs)

            • Viking_Hippie@lemmy.world
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              11 months ago

              GOG started because some guys stockpiled pirated copies of games, then cracked and/or reversed engineered them to work on modern PCs. Eventually, they got the rights to sell some legally and GOG.com was born.

              Nice! Didn’t know that!

              My point was that piracy isn’t always bad because companies have no incentive to preserve their products after they’ve stopped selling. (See vintage ROMs)

              True.

  • Transcriptionist@lemmy.world
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    11 months ago

    Image Transcription:

    A four-panel comic by mygumsarebleeding.

    The first panel shows a person with short, black hair, wearing a black shirt with the EA logo on it. They are talking to a person with long, black hair who is wearing a red shirt and facing away, arms folded. The first person is saying “I’m so sorry honey”.

    The second panel shows the first person from the first panel speaking to two smaller people, both wearing red and sitting at a table with their heads in their hands and empty plates in front of them. The person is saying “I’m sorry my children…”.

    The third panel shows a close-up of the person saying “There will be no food tonight”.

    The fourth panel shows an even closer view of the person’s face, lines under his eyes indicating distress as he says “Somebody pirated a game I made in 1995”.

    [I am a human, if I’ve made a mistake please let me know. Please consider providing alt-text for ease of use. Thank you. 💜]

  • Queen HawlSera@lemm.ee
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    11 months ago

    Is it really a victimless crime to go to archive.org and download yourself a copy of the never before released yet still fully completed Thrill Kill for PlayStation? Of course not, you need to think twice about the company that canceled the game and any bonuses the developers were promised, and didn’t even tell them about it, with the developers themselves having to learn about it from IGN.

  • Blastasaurus@lemm.ee
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    11 months ago

    I just spent the night on my first emulator playing F-Zero Gx. I’m so sorry children :(

  • wellDuuh@lemmy.world
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    11 months ago

    Rockstar games grabbed a pirated MAX PAYNE 2 and more!, slapped a price sticker on 'em and uploaded to steam! 🤷🏿‍♂️ LMAO