rockSlayer@lemmy.world to Comic Strips@lemmy.world · 1 year agoHow Unity makes decisionslemmy.worldimagemessage-square22fedilinkarrow-up1860arrow-down18
arrow-up1852arrow-down1imageHow Unity makes decisionslemmy.worldrockSlayer@lemmy.world to Comic Strips@lemmy.world · 1 year agomessage-square22fedilink
minus-squareroguetrick@kbin.sociallinkfedilinkarrow-up8·1 year agoThe key part was they made it retroactive just like unity did. Essentially meant you needed to both pay wizards and also they could use any of your content without paying you. They wanted to kill Pathfinder.
minus-squareJo Miran@lemmy.mllinkfedilinkarrow-up7arrow-down1·1 year agoLet’s not forget squeezing money from actual plays like Critical Role.
minus-squaresend_me_your_ink@lemmynsfw.comlinkfedilinkarrow-up2·1 year agoFunny how critical role is making it’s own system…
The key part was they made it retroactive just like unity did. Essentially meant you needed to both pay wizards and also they could use any of your content without paying you. They wanted to kill Pathfinder.
Let’s not forget squeezing money from actual plays like Critical Role.
Funny how critical role is making it’s own system…