• leekleak@lemmy.world
    link
    fedilink
    arrow-up
    35
    ·
    edit-2
    4 months ago

    That one time Bethesda wrote an interesting quest. (I’m sorry, Starfield has taken a toll on my mental wellbeing)

      • leekleak@lemmy.world
        link
        fedilink
        arrow-up
        4
        ·
        edit-2
        4 months ago

        Yes. I, for one, need to validate my hatered for a dev/publisher by not just claiming that a recent game was bad but by also posthumously digging up their entire catalogue and calling it trash as well.

    • NelDel@lemmy.one
      link
      fedilink
      arrow-up
      10
      ·
      4 months ago

      It’s funny cause for how well remembered this quest is, it’s one of the most bugged & easily broken quests in Oblivion. I recently played through and found that for some reason you can just straight up kill guests in front of the others and they react the same as if you were sneaking around

      • Cethin@lemmy.zip
        link
        fedilink
        English
        arrow-up
        4
        ·
        4 months ago

        It turns out Bethesda’s quest for making the least buggy game had nothing to do with making an interesting game. People are fine with dealing with bugs if you make something worth playing.

        • NelDel@lemmy.one
          link
          fedilink
          arrow-up
          3
          ·
          4 months ago

          Yeah I definitely agree, one of the more interesting things about Oblivion to me is that different writers wrote all of the different guilds. The dark brotherhood is basically the only quest line in the game that gives you different choices of dialogue. Every other quest in the game has only one response, which looking back is pretty laughable as an RPG.

          (Oblivion is one of my favorite nostalgia games and I listen to the soundtrack almost every day, it’s just fun to point out interesting things in it)