• nanoUFO@sh.itjust.worksM
      link
      fedilink
      English
      arrow-up
      16
      arrow-down
      2
      ·
      1 year ago

      Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.

      • marcos@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Almost certainly so. Unity is threatening to bankrupt their customers, while Reddit only did it to some value-adding third parties.

      • marcos@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        That’s a normal thing to happen after you decide to bankrupt your business partners. (But do we know it already? I thought Reddit wasn’t public.)

        But Unity here decided to bankrupt their customers, so I do expect their numbers to change much more quickly.

          • marcos@lemmy.world
            link
            fedilink
            English
            arrow-up
            6
            ·
            1 year ago

            Hum, that “just” is really undeserved here. I’m sure they will drag many of their customers with them.

            • CookieJarObserver@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              4
              ·
              1 year ago

              I doubt that, devs can switch Code, Shure some game devs need to remake already written code but i think there will be someone making a code translator right now.

              • monk@lemmy.world
                link
                fedilink
                English
                arrow-up
                9
                ·
                1 year ago

                This is nowhere near reality.

                Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.

                You also need to now train your entire dev team on a new tech stack.

                Switching engines is an enormous effort

                • CookieJarObserver@sh.itjust.works
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  arrow-down
                  3
                  ·
                  1 year ago

                  If you can do it with databases you can do it with most other code. Shure it won’t be problem free but way better than bankruptcy. And users will understand that it might be buggy for some time if you explain it to them.

                  And yes you have to retrain your staff but its their job.

                  And of course there will be library issues but there will be someone making new libraries.

              • Gamey@feddit.de
                link
                fedilink
                English
                arrow-up
                1
                ·
                1 year ago

                One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.

              • WhiskyTangoFoxtrot@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                1 year ago

                I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.