I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much.

I also discovered ULTRAKILL a few months ago. I feel like I could play that game forever. It has tons of content, weapon combinations and higher difficulties with different enemy behaviour.

Do any of you have more game suggestions like Ultrakill? A really replayable singleplayer game.

!!BTW I don’t mean online multiplayer games or games similar to candy crush!!

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    75
    ·
    6 days ago

    Tons. There’s an entire roguelike genre built around this; some of my favorites are Vagante and Streets of Rogue. There are games with procedurally generated worlds like Terraria, RimWorld, Dwarf Fortress, and Factorio. There are RPGs like Baldur’s Gate 3 that have so many ways to spec your characters and so many permutations of how events could unfold based on what you did that you’re unlikely to see them all.

    • zigmus64@lemmy.world
      link
      fedilink
      arrow-up
      31
      ·
      6 days ago

      Another great roguelike is Hades, which may or may not have dominated my video game attention for the last 8 months.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        3
        ·
        6 days ago

        I didn’t personally care for it, but I know I’m in the minority. In fact, one of the reasons I didn’t care for it is because it felt far less replayable than many of its peers. Even Zagreus will call out “the butterfly room”, because there are so few permutations to see.

            • sigmaklimgrindset@sopuli.xyz
              link
              fedilink
              arrow-up
              4
              ·
              edit-2
              6 days ago

              Lmao I love Hades but this is such a sick burn, I’m stealing it for next time someone tries to convince me some shlocky k-drama is peak kino.

              I do hope Hades 2 ups the variability of the encounters more, you’re absolutely right about endgame being a bit weak for a roguelike, even with the different weapons.

    • Daryl76679@lemmy.ml
      link
      fedilink
      arrow-up
      5
      ·
      6 days ago

      Tossing Song of Syx onto the pile of games. Even if you don’t care for the art style, the game is immensely deep, and quite frankly, addictive.

        • Daryl76679@lemmy.ml
          link
          fedilink
          arrow-up
          1
          ·
          5 days ago

          If you don’t mind his particular style, the SsethTzeentach video is what convinced me to give it a fair shake. The in-game tutorial and tooltips are pretty good though, and will get you started. Overtime you’ll discover more and more systems. Oh and just so you know, the demo is the full game, but a version behind.

    • chunkystyles@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      3
      ·
      6 days ago

      If I had to choose a single game to play for the rest of time, it would be Dwarf Fortress. There’s just so much variety in its world generation and how the game can be played that if I was limited to just that one game, I would still have things to do.

      • Nemoder@lemmy.ml
        link
        fedilink
        arrow-up
        2
        ·
        5 days ago

        And the awesome part of DF is that each time you start over (on the same world) you just add more to its history and the story continues. Losing is definitely fun when keeping that in mind.

    • Omniraptor@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      6 days ago

      Three of my favorite roguelikes are cataclysm dda, caves of qud and cogmind, recommend them to everyone

      • AnonStoleMyPants@sopuli.xyz
        link
        fedilink
        arrow-up
        1
        ·
        5 days ago

        Have you checked out Tales of Maj’Eyal (tome)? Very highly praised roguelike, and lots of reviews consider it the roguelike.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 days ago

        What’s the hook to each one? I hear people mention Caves of Qud a lot, but the low-fi graphics aren’t grabbing my attention on their own.

        • Rinn@literature.cafe
          link
          fedilink
          arrow-up
          5
          ·
          5 days ago

          All of these are classic roguelikes, a genre of games which frequently aren’t much to look at. The tradeoff for the looks is that they offer vast depth and complexity… and (usually) permadeath and a learning curve that’s more of a cliff. I recommend watching some yt videos about any roguelike you want to learn more about, just so a fan can explain the appeal and show off all the basics.

          That said:

          Caves of Qud - actually one of the prettier classic roguelikes, if you can belive it. You’re a traveller in a strange and unique world of vast salt deserts, jungles, and the titular caves. There is a ton of flavorful, semi-randomly generated history (especially the ever-important tales of the sultans) and cultures, so every run feels different. There is technically a main plot, but you can just ignore it and go exploring - it’s a sandbox experience. The best parts, to me, are the aforementioned flavour, the tactical combat (that can get incredibly chaotic, with screen-warping effects going off every turn), the build diversity, and delving too greedily and too deeply into the caves.

          Cogmind - haven’t played this one, but it’s on a list. You’re a robot. You’re building yourself from parts as you go, fighting other robots and stealing their parts.

          CDDA - one of my faves, but definitely not something I’d recommend as an intro to this genre. You’re a survivor in a zombie apocalypse. Go do things and don’t get bitten. It’s a sandbox - survive as long as you can, achieve a self-set goal. The distinguishing feature of CDDA is how realistic it tries to be - crafting is very complex, you need to track your thirst, nutrition, and sleep, you can easily get sick or get your arm broken, the zombies can track you by sight, noise, and lingering scent… My favourite part is surviving long enough to build elaborate apocalypse death mobiles, Mad Max style.

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            5 days ago

            Traditional roguelikes may frequently pair with bad graphics, but it’s not a requirement. There are games like Tangledeep and Jupiter Hell, for instance. But thanks, these sound interesting.

        • AnonStoleMyPants@sopuli.xyz
          link
          fedilink
          arrow-up
          1
          ·
          5 days ago

          If you want a bit better graphics I’d recommend you check out Tales of Maj’Eyal (ToME for short). It is on steam but the game is open-source and can be downloaded for free on its website.