Because Sony had previously paid them not to.
Because Sony had previously paid them not to.
This one in particular may not have been dumb considering the studio they closed wasn’t the same one they built. Previous reporting said that they had about 70% turnover of employees due to Redfall not being the game that anyone wanted to make when they got a job at Arkane. So mandating Redfall in the first place was the dumb move.
They’re also in the enviable position of having made a game with some of the highest profit per employee in history, so they’re not under the pressure that most are.
Yeah, last year was not a weak year. There was a new highly-regarded Zelda game as well, which is easy to forget when Baldur’s Gate 3 won every award so unanimously.
You don’t need to slash a AAA studio down to the size of an indie; you can just spin off a small team from your larger one and roll resources on and off of that project as needed.
I’m not asking you to stop liking a studio you like, but I am asking you to take them off of the pedestal you put them on. If you care about the SKG campaign, that new shooter of theirs is at odds with it.
Whether it’s any more exploitative than any other game, it’s still got all of the same baggage. It’s always online and will one day be unplayable, and it’s relying on continual revenue to support it rather than just selling it for an up front price and letting it rock, which both encourage exploitative monetization anyway.
I know, but this past year in particular, there wasn’t much contention over what the game of the year was.
If I buy the game on Epic, I’m given no assurance that the game will continue to work for me on Linux. Others will have different issues with the service that Epic offers. I’m not going to buy from Epic just because Valve has reached some threshold of market saturation.
Not with how unanimous BG3’s award was at basically every outlet.
Didn’t they just announce a live service shooter? Isn’t that caving into current money-making models?
Probably not, unless Remedy buys the publishing rights back from Epic, which they did for Alan Wake 1, from Microsoft.
BioShock 2 was interesting for improving the combat of the original (but not as much as Infinite did) and for what they did with the story, turning it into a parable with its ending. The story was pretty one-note in that regard, but they went for it, you know?
They bought Easy Anti-Cheat during the Fortnite boom.
Well, we’ve seen gameplay of this one already, and it’s got more in common with Dishonored than it does Vampire: The Masquerade - Bloodlines. I’ll happily be pleasantly surprised, even if that means they made a really good vampire version of Dishonored, but I also know The Chinese Room’s track record, so it would be really wild if this was somehow the game that Bloodlines fans wanted.
I don’t think there’s any modding community that will make Bloodlines 2 an acceptable sequel to Bloodlines 1.
It does prevent Linux compatibility, but even if it didn’t, it’s a computer security problem, for those who care. You’re essentially allowing different game companies to install a rootkit on your computer so you can play a video game.
I think they’re already running out of people who want to buy the latest PlayStation, and Sony clearly can’t afford to throw hundreds of millions of dollars after this level of graphics anymore, because it’s not resulting in equivalent growth of console sales to make up for it.
Just checking, but you’re aware this is GameSpot the video game website and not GameStop the brick and mortar retail establishment, right?
They need to wait for that contract to expire.