• 4 Posts
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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • https://youtu.be/zsyGRDrDfbI

    New math came out of it, they figured out more and more efficient ways to figure out the solution to “is this prime?”

    Those same math techniques can be used for other problems, and possibly learn something that solves a problem you actually care about.

    Research is important because you never know what weird problem someone is working on might solve. Maybe it will provide a new math solution that creates better CGI, maybe it’ll finally create a technique to solve fusion.

    Maybe it’ll just be something that we know now that we didn’t know before. There are FAR FAR FAR more wasteful things in the world than some nerds trying to solve big prime numbers.












  • Yes, it’s called a paper copy of the vote cast. The problem isn’t technical, it’s a trust issue.

    You can’t trust an entirely digital process for voting, because either it’s not independently auditable, or it’s not anonymous. Our current system of vote counting requires an independent group of people counting a subset of the ballots in order to ensure the voting was done fairly. You can’t do that if the process is entirely digital.

    The people in this thread aren’t just jumping on a Musk bandwagon, the dude is a moron and he is trying to sow doubt in the process.

    I myself support the current scantron style system that we use in our local election offices here. You get the instant electronic counters, and you get a paper ballot that can audit that the electronic counters did their job correctly. There are many other ways to have a perfectly valid system, but this one is extremely robust against any sort of tampering.





  • Just like anything else, one chunk at a time.

    You can start with a story and build the game off of that, or you can start with the gameplay and build up from there.

    Sometimes you just have to start, and see where it goes. Pick an engine and start building something, don’t be afraid to throw it all out and start over from what you’ve learned so far. Make a game that has some of the elements you want to use and try it out, then throw it out and make a different game with other bits. Start small and work up.

    The biggest problem is thinking it has to be perfect to move on to the next part.

    You can commission art, or you can buy some models and just use those.

    You can also just build everything from the ground up, but it would be hard to do that for your first project.