Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
Is there a proposal for adding an option of sparse speckle* noise to Godot’s generated noise texture?
I’m sure this is easily achieved with a dedicated texture (or two, so the light speckle can be more visible beyond the regular highlighted area), but I don’t seem to be having much luck making or finding it.
*=Most of the original color is untouched but with lighter and darker splotches ideal for a stone texture or to just break up flat color.
Yes, spring of 2444 with my brain in a jar.
Can 3D substitution* animation be exported from Blender? This isn’t easy to search, though what I could find seems like importing animations in general needs more clicks than expected. Even better would be a workflow with greasepencil and geometry nodes (though searching w/Godot leads to a paid tool), especially if that can also be used for vertex colors.
I have my doubts here as the first thing I tried (a custom shader with a 2nd vertex color map hooked up to glow) didn’t work. Though I’m not sure if that was an issue with gltf, Blender, Godot, how I exported it, or something else.
*= Switching visibility to another model rather than using deformation or texturing. If this does not export easily, I guess it’d be easy enough to manually do with Godot’s animation player so long as there aren’t too many frames/animations/states.
Using nodes to compose art (or even component-based code?) would be my guess. Though sure, for many scenarios/designs a node swap wouldn’t be needed.
Bad wording on my part, I meant a general and underlying chronic defect (like bad collagen) rather than situational/habitual damage.
Go to hospital? No thanks, finish what you started. Take my other organs, lady.
(for medical reasons, I doubt anybody would actually want my organs though)
Undiagnosed (aside from TTT at home) EDS/POTS here (mild), I biked enough to notice a difference but I didn’t hit the point where it aligned with this post (maybe because I don’t really sweat, stress on my body changes the effect?). Even with inactivity, muscle loss is not an issue for me.
Though the biggest issue with cycling for me is that I don’t really have (m)any destinations, distance makes most trips not viable for what they are (particularly factoring in return trip) or add complication when it comes to hours or weather. Daylight savings ending combined with shorter days ruined it for me, too.
A new YT video by a chemist (NY66qpMFOYo, go to 6:35) just came out highlighting that the acidity causes sucrose to invert into 50:50 glucose:fructose over time anyways, so it makes even less sense. And there’s more sodium.
I like Isomaltulose (glucose-fructose with a stronger bond, making it metabolize slower) but it’s expensive and not as sweet. Though maybe other types of sweeteners could be used like this, perhaps in combination for a better flavor profile.
Me when
when it is never tail time ever
My assumption here is that sugar would need to be dissolved, mixed, and emulsified with more care/difficulty than hfcs. Though if there is any issue here it might not be present until a product has sat on the shelf (or in your house) for too long. Also for gritty, I was thinking more for something like ketchup or other sauces.
I’m also not saying this is a fault of sugar itself, but that hfcs allows highly sweetened products to be produced more easily (which may present said issue if high sugar content is kept 1:1 despite no longer using hfcs).
Agreed, but I have doubts that this will be a massive improvement if the same amount of other sugars are used. I’m sure some things would reduce sugar to fit with production, but if some foods just became gritty (or, soda with sugar sinking to the bottom) I would not be shocked.
Particularly because that seems like the easy-but-wrong-answer. Not that “maybe we shouldn’t make sugar cheaper than water” and “food doesn’t need to be loaded with sugar to taste good” should be unpopular opinions.
Depends on how low your expectations are:
Granted it’s 7:30am, legally distinct, and I believe them bones are me.
I’d probably do a genre mix (3rd-person, themed boomer shooter?) if I had that capability, but I would probably struggle with with maps, writing, and just scope in general.
“He doesn’t need TWO of them!” explains Florida woman, the unlicensed clown who stole gun via illegal clown magic trick while at John Woo’s birthday bash.
EDIT: Imagine Gex saying it, especially if you don’t remember the John Woo game.
I am similar, though for me I’d say it’s more of a personality disorder (SzPD) which also makes socialization a dilemma (it’s a term). Though I live somewhere without much to do (+no public transportation), particularly because I have no interest in driving.
Though I lack skills/money, plus have untreated health issues and likely depression.
It feels eerily similar to leaving the house and never having a reason to actually talk to anyone (that’s also me living on the edge of Nowhere).
Slightly better chances here I guess. I’d say it feels more sparse here but I guess thinking back other platforms either had similar results or other issues.
valid criticism*
* Latest Fad
EDIT: I am referencing Stan Kelly’s political satire cartoons (example)
Yeah, I feel like the remakes lost some charm specifically when it comes to rendering tech (vertex colors, losing Spyro’s skyboxes feels like a crime). Particularly with the new data bloat.
(faster/higher-pitch… and they sound re-done? If they’re the same are they just better at very low sample rate?), looked it up and people were saying they didn’t like the mixing (new is more muted/subtle).
That, and it seems re-makes don’t really fix core issues (Medievil’s remake).
I think the original tech/limits can be taken further aesthetically for a different workflow (very general/sparse use of textures), especially in the modern era. Still undecided on some artistic/technical choices, but I have much more here than I do in the ways of (low-scope) starting project ideas that I like.
Is this supposed to be self-deprecating or did you forget to switch accounts?
I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.