• 4 Posts
  • 70 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • I know how everyone just wants to pipe up and say, “well it didn’t crush me hur hur”, but I actually watched the video. It’s a good record of what went down. I wish it would’ve mentioned Reddit alternatives, but it’s still solid work.

    And to anyone who still maintains that the protest has fatally wounded Reddit, look, I’m on your side but Reddit is still the 800 lb gorilla of link aggregation, and most folks still don’t get why they should care about API pricing.







  • I think the key point to take from this is that mod object space is a complete mess and the reason why xEdit has not yet been released is not that it doesn’t work yet, but that it can’t be made to work with the game in its current state.

    And, yes, mods are making progress, even with things as they currently stand. But these are generally just texture replacers, command infusion, and configuration tweaks. Nothing is being added. For that to happen, we need these object space issues to be addressed.


  • Whichever perks you like, try to go broad, rather than deep, into any skill group. Not only is each perk level gated by its own skill test, but many skill benefits (like ship building) are level gated. And the best perks in each skill group require multiple levels of perk investment in previous skill group tiers. If you choose a selection of lower level perks from each group, you are always making progress on something, and never waiting for a single perk to be available.