• 1 Post
  • 17 Comments
Joined 1 year ago
cake
Cake day: June 20th, 2023

help-circle


  • GPL is basically a contract that code will always be shared if distributed. This licence ensure any distributed library will give your code (legal standpoint).

    MIT is more a use as you want licence. Devs can take the code, build and distribute binaries without restrictions.

    They are not made for the same reasons. If you want to write Libre software, GPL is your friend.

    As other says, rust build statically by default, having a MIT ecosystem help to spread the langage. Yet, this also mean someone can see its code used in a commercial product without sharing back, credits or counterpart.

    Different uses.









  • Because Rivals 2 add grabbing, there will be shields (at 0:41, you can see Maypul using it), and so, parry too.

    Depicts peoples asked to keep the Rivals of Aether DNA (very fast combats) and not add grab/shield, Dan’s (the main dev/designer) thought it add more depth to the fight (and, I suspect, lower the bar of new players and Smash players because you could simply be destroyed in seconds if you were not prepared in original one). While it’s sad to see a specificity of original game removed, I think he is right and this choice will push its IP further.

    Ah, and of course, rollback netcode written from scratch. I mean, rollback netcode written from scratch on a second iteration of a beloved platform fighter.

    I’m so excited!


  • Maypul is my main on Rivals of Aether and I’m in love with this one. I was not that much impressed with other characters (quite the opposite TBH). Yet the attention to the details, the augmented moveset and the poses of this Maypul are really impressive: She is fun to watch and looks fun to play.

    It’s hard to say just watching the moveset, but it looks like area of ground attacks is big. Combined with the speed (the Maypul signature) I have the impression she’s really deadly. In original Rivals of Aether, Maypul is not a strong damaging character, but a very fast and hard to manage one.

    The new multiple plants push her power further. Puppy seems to be the most technical and it will create some epic tournament moments, IMHO, and the edge one will make her off stage management more dynamic. In Rivals of Aether, its off stage is deadly, but at a particular angle.

    I also realize she have a smoker badass almost quiet voice which is totally on par with the description (she protects the forest and talk to plants). It’s so well made and integrated I actually not even notice it at first watch! Keep in mind indie fighting games often fail on this (voices can be… well… bad and repetitive).

    It’s a VS platform fighting game, it can’t be balanced at launch before many patches. But it will be an instant buy for me.




  • France/Spain/Italy/Greece military position is blocked by Germany (which follow US/OTAN). This can brings to weird situations where US manage EU military situation. This is specific to military.

    Economic has more impact to the lives of the citizen. The last and dirty secret is that US has never shown any positive advantage to the EU for following them. The frightening example is how expensive they sold their gaz to EU in winter when Nordstream has been destroyed. This pushs the idea that US is not that a great economical ally compare to CN that really needs to sold stuff to keep its economy up.


  • The previous blue was chosen based on how it appear on TV. The old blue (the one on the photo) appeared too dark. They put the blue back to how it was originally. I think there is a Wikipedia page about it it’s super fun to see how French flag change totally in the decade after La Révolution.