Just some Internet guy

He/him/them 🏳️‍🌈

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Joined 1 year ago
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Cake day: June 25th, 2023

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  • They manage to make it so complicated it’s a whole thing to even just delete the default keyboard layout it thinks should be the default for your language too, if it stops adding it back at all.

    I want “French (Canada)”, not " Canadian multilangual english CSA" or “Canadian multilangual french CSA”.

    It’s not like any of them even matches the US keyboards we end up using anyway, everyone knows the labels on the keycaps never matches what key it actually prints. Just let me pick the god damn layout I want.

    On Mac it’s even worse because you have to install it from some random dude’s GitHub, and because it’s a third-party layout, it straight up won’t let you delete the default one just in case, and I have to switch it back whenever it mysteriously decides to switch to the other one on its own for no reason.

    On Linux: loadkeys cf and done.



  • Max-P@lemmy.max-p.metoGaming@lemmy.ml*Permanently Deleted*
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    4 days ago

    I would literally donate money directly to Valve if I could for all the good selfless work they’re doing.

    Their work on sponsoring DXVK, and Proton’s development, their contributions to make the AMD drivers even more awesome, gamescope, they’ve been driving all the HDR and VR work on Linux, and now they’re also getting even more hands on with Wayland through frog-protocols.

    Meanwhile the others are either doing nothing at all except selling the games, or actively sabotaging Linux gaming and furthering Microsoft’s monopoly like Epic Games is doing with their intrusive anti-cheat.

    Being on Steam is being strongly pro-consumer and the first thing a developer not publishing on Steam does to me is make sure I’m very unlikely to buy their games because at least on Steam I know I won’t get ripped off.

    Couldn’t care less about whiny developers complaining they make slightly less millions in sales for overpriced AAA games, and still impose their own launcher and shit because they only treat Steam like a store and nothing else. I pick what’s good for the players not the developers. If they’re unhappy there’s dozens of indie developers in line to pick up the slack willing to make games I’m willing to pay for.

    EDIT: And a couple hours later, Valve delivers once again: https://lists.archlinux.org/archives/list/arch-dev-public@lists.archlinux.org/thread/RIZSKIBDSLY4S5J2E2STNP5DH4XZGJMR/?sort=date


  • That looks like a normal kernel to me. The mention of the surface is the hostname which comes from /etc/hostname.

    Exactly how does it not work? Does the kernel even try to boot? Tried verbose mode?

    You might need to regenerate your initramfs for the new hardware, I think on Fedora that’s Dracut? That usually does include machine specific drivers that needs to be available during early boot, but just regenerating it should fix that.


  • I don’t think you can, and I think it makes sense: it would be weird for the compiler to unexpectedly generate hidden variables for you.

    For all the compiler knows, the temporary variable could hold a file handle, a database transaction, a Mutex, or other side effects in their Drop implementation that would make when it’s dropped matter. Or it could just be a very large struct you might not expect to keep around until the end of the function (or even, the end of the program if that’s a main loop).

    So you should be aware of it, and thus you need the temporary variable like you did even if you just immediately shadow it. But at least you know you’re holding on to it until the end of the function.






  • IPv6 or IPv4?

    A /3 of IPv4 for that price is impossible, that’d be 10% of the entire IPv4 space. A /29 (32-3) would be more reasonable but 1k for a block of 8 IPs would be a massive ripoff.

    Doesn’t make sense for IPv6 either, as that’d be exactly the global unicast range (2::/3), but makes sense they’d give you like a huge block in there, maybe a /32 as that’s what they assign to an ISP. As an end user you usually get a /48.





  • I want to love IPv6 but it’s unfortunately still basically impossible to get good proper IPv6 in the first place.

    At home I’m stuck with fairly broken 6rd that can’t be hardware accelerated by my router and the MTU is like 1200 which is like 20% bandwidth overhead just for headers on the packets.

    On the server side, OVH does have IPv6 but it’s not routed, so the host have to pretend to have all the IPv6 addresses and the OVH routers will only accept like 8 of them in use before its NDP table is full, so assigning an IPv6 to every Docker container fails miserably.

    IPv6’s main problem is ISPs are so invested in NAT and IPv4 infrastructure they just won’t support IPv6. Microsoft, Google and Apple need to team together and start requiring functional IPv6 to create user demand, because otherwise most users don’t know about CGNAT and don’t care. Everything needs to complain about bad IPv6 connectivity so users complain to ISPs and pressure them into fixing it.


  • Yep, and I’d guess there’s probably a huge component of “it must be as easy as possible” because the primary target is selfhosters that don’t really even want to learn how to set up Docker containers properly.

    The AIO Docker image is an abomination. The other ones are slightly more sane but they still fundamentally mix code and data in the same folder so it’s not trivial to just replace the app.

    In Docker, the auto updater should be completely neutered, it’s the wrong way to update the app.

    The packages in the Arch repo are legit saner than the Docker version.


  • I would avoid AppImages and use Flatpak instead. They’re pretty notorious for their lack of integration, and the author of AppImage is severely against progress and is actively sabotaging Wayland support in them which leads to other bad experiences on Wayland desktops. The shortcuts is merely the surface of the problems with AppImage.

    I wouldn’t give up so easily, just come back to it every now and then even if you spend most of your time on the Windows partition.