• 9 Posts
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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I think they literally replaced the game people owned prior, and removed features.

    I definitely remember that they made legal language for it so if anyone made anything like DoTA out of it again, they’d own it.

    Of course, the game was rejected by the community.

    Edit:

    …but was plagued by bugs, a lack of features and poor design choices such as the “massive” user interface. German magazine GameStar opined that the remaster was still a good game in regards to its single-player, despite it not including the promised changes and additions, but its multiplayer features were now either worse than before or non-existent.

    Player response was overwhelmingly negative. On release, the game was review-bombed by users on Metacritic, temporarily becoming the lowest score ever for a Blizzard game, before being surpassed by 2022’s Diablo Immortal.

    https://en.wikipedia.org/wiki/Warcraft_III:_Reforged#Reception




  • And like other time-limited services outside entertainment, the duration should be made clear. I’d personally like something as clear and blunt as:

    "We guarantee access for at least X months/years after paying the license.

    After service is suspended we will release all information and code necessary to set up a private server or otherwise restore function."

    And for the worst kind:

    "We make no guarantees of access duration, and can revoke your access immediately after paying the license.

    After service is suspended we will not release information or code necessary to set up a private server or otherwise restore function."

    Ideally the last type dies out completely, or becomes exceedingly rare.

    These always online, server-dependent, licence-limited games are very unlike what we used to deal with; Books, DVDs, CDs, and other games on disk/cartridge or with a simple download that you can keep and use for as long as you live as long as they’re still stored and in readable condition.

    They’re very different, and should be treated like it.

    There should be a very clear visual difference when looking at the box or store page of a game that is made to simply last as long as you keep the code stored, and a game that won’t. A consistent warning design. Maybe two color codes.