So I’ve been tweaking my Steamdeck settings and whilst I don’t consider myself a total noob to this…I’m legitimately not sure what the difference is between the two, or which is more important to the overall smoothness of the game I’m playing.
So I’ve been tweaking my Steamdeck settings and whilst I don’t consider myself a total noob to this…I’m legitimately not sure what the difference is between the two, or which is more important to the overall smoothness of the game I’m playing.
With this in mind, I’ve read anecdotes that say you should have a monitor that ideally has double the refresh rate as the FPS of the game you’re playing. The thought being, I suppose, that as the monitor is refreshing more frequently, it will more likely catch a frame.
I can’t find where I read/watched this, but if anyone has any input or tests to this 3ffect I’d be interested to see it again.
That’s the Nyquist-Shannon theorem applied to framerates. You need a sampling rate at least twice the highest frequency of the Fourier transform of a signal to reproduce it without aliasing. For frames, that aliasing shows up as tearing or stuttering, it’s temporal aliasing not spatial aliasing that the various AA settings combat.