Expected to arrive at the end of the year, Cities Skylines 2 increasingly shows what is his goal: after some promotional trailers, the game seems to aim for

  • UnhappyCamper@kbin.social
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    1 year ago

    That’s a big reason a could never get into City Skylines, I have 0 interest in managing roadways, and I feel like that’s 90% of what that game is. Now they’re going to throw even more micromanaging on top of that, I don’t think I’ll be looking to get this one.

    • Swedneck@discuss.tchncs.de
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      1 year ago

      And many people feel the precise opposite, the whole point of the game is to micromanage

      To me this new game makes the first one feel like a prototype, i’m so much more interested now that there’s actual sensible simulation of things and people don’t pull a car out of their ass or merrily walk 30km to work

    • 𝒍𝒆𝒎𝒂𝒏𝒏@lemmy.one
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      1 year ago

      For me, CS1 shows how difficult it is to build effective roads. I solved traffic on my map with an extensive, fast and direct public transit network, and well-connected bike paths along the same alignment for those who don’t want to pay. For roads specifically, timed&sensor traffic lights (TMPE mod) and one way systems in built up areas work well too from what I’ve seen.

      I am a little scared of the extra management they’ve popped in to CS2 but I’m hopeful they’ll get the balance right