I want to create a “gradual colour change” effect in Godot.

eg: some_set_font_color_func(Color8(255,n,n) where n gradually decreases to make the text fade from white to red.

I can’t figure out what function I would use in place of some_set_font_color_func to change a font’s colour.

Godot themes are somewhat confusing. Given some var var UI:control how would I set the colour of any font(s) contained within that node?

  • s12@sopuli.xyzOP
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    7 months ago

    Oh yeah. I’m using 3. Should have put that in my post. Updated the title.

    I know not to trust GPT output, but I thought it might be helpful to try it, find out if if it’s helpful for learning Godot, and see if the community can tell me if it’s giving me an anti-pattern or not.