• NuXCOM_90Percent@lemmy.zip
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    1 year ago

    Whether Qud is a Roguelite or a Roguelike is up to the boys in Berlin. But it is very much an example of a “modern” old school RL.

    I am more than a bit biased, but I would argue that it was Tales of Maj’Eyal that really started that trend. Rather than make brtutally hard bullshit in the vein of Rogue, they are games that are meant to evoke the feelings that the old school RLs had while improving modern QOL and design philosophies.

    Qud has a major new player experience issue. The mechanics aren’t actually that bad, but you kind of have to learn a lot of them during character creation (since it is not just a layer of paint on Forgotten Realms/Tolkein). But if you don’t mind a few hilariously bad instant wipes and/or watch a “getting started” youtube, it is actually pretty intuitive and one of the best playing RLs out there.

    And I think the upcoming 1.0 has plans for a proper tutorial?