I can see a situation where a campaign centers around making monsters feel threatening and intentionally depriving a largely martial party of magical weapon. I’ve never ran a ghost or werewolf that is actually a problem due to either a spellcasting party or I already offered magical weapons. I kinda wish I had, because it would make that item feel much more exciting.
Meanwhile there are items like cast-off armour that don’t really offer a major mechanical bonus, or even just an artificer or forge cleric making their armour magical themselves.
I can see a situation where a campaign centers around making monsters feel threatening and intentionally depriving a largely martial party of magical weapon. I’ve never ran a ghost or werewolf that is actually a problem due to either a spellcasting party or I already offered magical weapons. I kinda wish I had, because it would make that item feel much more exciting.
Meanwhile there are items like cast-off armour that don’t really offer a major mechanical bonus, or even just an artificer or forge cleric making their armour magical themselves.
Well… just make it invulnerable to magical damage then. Only weak to normal damage. Bingo, fun problem to solve.
One monster that’s invulnerable to magic and one that’s invulnerable to mundane in the same fight.