If its FTP and all mechanics beyond cosmetics can be accessed with grinding (skate-pun… nice) rather than passes and subscriptions then a great many people need to STFU.
Mechwarrior Online is FTP and Online only, has been since 2013 when it was released, still has players, still gets updates and still makes money without p2w shenanigans. Ive got 3600 hours logged, I still play regularly. Sometimes I buy some shit in game because I’m a grownup with disposable income and 3600 hours worth of entertainment is worth a few bucks.
It can be done well either way. If its a premium purchased game eventually it will make more sense financially for them to release a sequel, and the player base will move on. With F2P (If its done well) the games longevity is limited solely by wether or not it keeps making money.
If we’re looking at it pessimistically the industry seems to be moving towards buying a premium AAA title, being charged appropriately, being coerced into buying a season pass to play online and then still being harassed with microtransactions.
Turning my business mind towards Skate, they can make money through sources other than the customers.
Clothing companies, in game billboards, in game music deals, skateboard companies… you get the game in front of enough people and the players wont be the whales.
I dont know that for certain. Just saying theres revenue streams that a F2P game can leverage if they can get the player count high enough, Its something Id tollerate from a good enough F2P game especially if its done well, Skate culture has always had certain brands associated with it so it COULD be done organically.
If its FTP and all mechanics beyond cosmetics can be accessed with grinding (skate-pun… nice) rather than passes and subscriptions then a great many people need to STFU.
Mechwarrior Online is FTP and Online only, has been since 2013 when it was released, still has players, still gets updates and still makes money without p2w shenanigans. Ive got 3600 hours logged, I still play regularly. Sometimes I buy some shit in game because I’m a grownup with disposable income and 3600 hours worth of entertainment is worth a few bucks.
I kinda agree, but generally find F2P games would have been better as a paid game without the premium shop.
It can be done well either way. If its a premium purchased game eventually it will make more sense financially for them to release a sequel, and the player base will move on. With F2P (If its done well) the games longevity is limited solely by wether or not it keeps making money.
If we’re looking at it pessimistically the industry seems to be moving towards buying a premium AAA title, being charged appropriately, being coerced into buying a season pass to play online and then still being harassed with microtransactions.
Runescape back in the day did it pretty well, F2P with a single optional subscription. This model is pretty much dead at this point though.
Turning my business mind towards Skate, they can make money through sources other than the customers.
Clothing companies, in game billboards, in game music deals, skateboard companies… you get the game in front of enough people and the players wont be the whales.
So the game is plastered in advertising, that sounds even worse. Seriously I just want to buy a good game. Factorio is a good example of that.
I dont know that for certain. Just saying theres revenue streams that a F2P game can leverage if they can get the player count high enough, Its something Id tollerate from a good enough F2P game especially if its done well, Skate culture has always had certain brands associated with it so it COULD be done organically.