meiko60@lemmy.sdf.org to Gaming@lemmy.mlEnglish · 11 months agoValve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify Itwww.macrumors.comexternal-linkmessage-square131fedilinkarrow-up1324arrow-down14 cross-posted to: games@sh.itjust.worksapple_enthusiast@lemmy.worldhackernews@derp.foosteam@lemmy.ml
arrow-up1320arrow-down1external-linkValve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify Itwww.macrumors.commeiko60@lemmy.sdf.org to Gaming@lemmy.mlEnglish · 11 months agomessage-square131fedilink cross-posted to: games@sh.itjust.worksapple_enthusiast@lemmy.worldhackernews@derp.foosteam@lemmy.ml
minus-squaresmoothbrain coldtakes@lemmy.calinkfedilinkarrow-up5·11 months agoThey have a proper, secure way to distribute packages - the app store. It just happens to be a GUI solution and not a CLI one.
minus-squareDerin@lemmy.beru.colinkfedilinkarrow-up2·11 months agoSure, exactly. So why do I need to install a third party CLI package manager for a first party suite of tools? Like, xcode-select is able to grab dependencies. There’s no reason why a similar binary can’t be delivered with the porting sdk.
They have a proper, secure way to distribute packages - the app store. It just happens to be a GUI solution and not a CLI one.
Sure, exactly. So why do I need to install a third party CLI package manager for a first party suite of tools?
Like, xcode-select is able to grab dependencies. There’s no reason why a similar binary can’t be delivered with the porting sdk.