• sammytheman666@ttrpg.network
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    1 year ago

    Being a player teaches whats fun for a player, or shitty.

    Like skipping your turn because you did 2 lines of banter with another player in character.

    Or describing everything, always, even if its not a necessity, stopping your players from inputing.

    And knowing when to say yes and when to say no, but as the target of it.