I found obduction looked amazing, but the puzzles were “follow wire, flip the switch”.
A modern game that really captures the Myst feeling for me was Quern: Undying Thought.
I think some of the original Cyan Games Devs started their own studio for it, and it really captures the Myst feeling.
Puzzles are hard but satisfying. I think there is 1 grindy puzzle that just takes a lot of work, but everything else is mental models of systems, hints and clues, using things in different ways.
And a nice story behind it as well.
I found obduction looked amazing, but the puzzles were “follow wire, flip the switch”.
A modern game that really captures the Myst feeling for me was Quern: Undying Thought.
I think some of the original Cyan Games Devs started their own studio for it, and it really captures the Myst feeling.
Puzzles are hard but satisfying. I think there is 1 grindy puzzle that just takes a lot of work, but everything else is mental models of systems, hints and clues, using things in different ways.
And a nice story behind it as well.