• slaacaa@lemmy.world
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    4 hours ago

    Meh. They might have not wanted to make Ep3, but the fans sure did.

    I understand Valve works or used to work very differently, people collaborating without a strong top-down steering for management. Yet whatever explanation they have, we were punched in the gut at the end of Ep2, then left waiting, holding our breath. It’s just a piece of media, but it was an important part of my teenage years, and I could never experience the end of the story (outside of reading it in a blog) I waited so much for.

    This made me really resent Valve, and soured my experience/memories with the series, I haven’t touched HL or other Valve game for 10+ years, and I don’t think I will in the future.

    • Duamerthrax@lemmy.world
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      44 minutes ago

      Half-Life 2 doesn’t even have a good combat loop. Half-Life 1 has more variety in the weapons and the map team in HL1 actually talked to the AI team. Notice how the combine just stand in doorways or out in the open? It’s lost, but I once saw a video showing that the combine can flank the player and do other complex maneuvers if the maps are properly designed, but Gabe was too obsessed with the Gravity Gun and everything else suffered. The “puzzles” are all either busy work or another seesaw task. I remember being hyped when Gabe said that Ep2 would have the biggest physics puzzle in it, but it ended up just being a huge seesaw “puzzle” that was solved just by clearing the cars off of it.

      Every time I do a Half Life replay, I always end up getting bored in HL2 and skip to the community made stuff. Half-life Echoes and Entropy: Zero are musts.

      • Defaced@lemmy.world
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        12 minutes ago

        HL2 still did now for the industry than probably any other game on the market. Aldi, Minerva is a must to play, one of the best HL2 mods.

        • Duamerthrax@lemmy.world
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          8 minutes ago

          There are so many landmark games. I’d say HL1 was more influential then HL2 anyway. Hell, I’d say Portal did more for first person puzzle games then HL2 did for FPS games.

          It just handicapped itself by making the gravity gun such busy work and ignoring other aspects.