nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 16 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square18fedilinkarrow-up131arrow-down12
arrow-up129arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 16 hours agomessage-square18fedilink
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up4·6 hours agoThat’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.
That’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.