Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • ggtdbz@lemmy.dbzer0.com
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    10 hours ago

    A lot of complaints around release were that the game wasn’t as complex as Oblivion or Morrowind, to the point that it was a disappointment for more hardcore players.

    • Dasus@lemmy.world
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      10 hours ago

      Idk man. I was just living in my first apartment, had played both Oblivion and Morrowwind, and I don’t ever recall hearing anything like that.

      Everyone I knew who was in to the games was fkin psyched over it. The mechanics were cool even if the world might’ve felt smaller to some.

      • Jeffool @lemmy.world
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        9 minutes ago

        It was definitely a thing some people felt. There are several reasons some people like one TES game over another, and while visual styles and the world in general are large parts of it, the streamlined feel is a component for many that’s divisive. Not just changed made to systems, but how arcane a previous version felt is absolutely a positive to some people. They felt the games hit a sweet spot and later game(s) went too far.

        • Dasus@lemmy.world
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          1 hour ago

          Were you there?

          Do you know what Oblivion didn’t have, for instance?

          Dual Wielding.

          • Jeffool @lemmy.world
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            4 minutes ago

            Yeah, I was there. I’m 44. I loved all three games and played them on release (Morrowind, Oblivion, Skyrim.) I don’t want to oversell it. It was game of the year almost everywhere. Famitsu even gave it a 40/40. Maybe their first Western game reviewed as such? I remember that being a big deal. It was very well loved and very popular. A co-worker I knew who mostly only played Madden was sheepishly admitting he not only was paying it, but really loving going around picking plants for recipes.

            But the skill system caught a lot of guff, which I recall being an issue some people had. I definitely remember the skill system being a thing that made a lot of people angry.

            A lot of the other things were complaints you’ll find in other TES games, but people think a new game should’ve changed these things. For instance, there was the normal physics issues we get in a 3D TES game, which being the third game in a row, was adding up for some people. Then cities (and some buildings in cities) require loading was hated by some people who considered it old fashioned. Especially once a mod came out that got rid of that for cities. Also, the popularity of mods was instant. Not just people trying to add content, but initially a lot of that was people replacing models, and really talking shit on their modeling and textures.

            Yeah, it got a lot of shit. But those people were playing it too. These are fellow gamers we’re talking about. People absolutely complain.