Just so I can build spaceships.

It’s just sooooo addictive and fun. But as long as there is no Sandbox mode, or a mode to save spaceship designs, I just can’t do it without using piles of money.

It’s not that I’m short of money (had like 700k when I started building like crazy), but wasting all that money just for a few ships I like, fly once or twice for fun, and then completely scrap and rebuild into new ones is just not feasible.

So, while I’m sad that I disabled achievements (and am too lazy to use ScriptExtender + AchievementUnlocker), I can now properly play “Space Lego”.

That’s all and thank you for coming to my TED talk.

  • the_frumious_bandersnatch@programming.dev
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    10 months ago

    I need a way to “preview” the interior of the new ship without having to confirm everything, walk back to my ship, then walk back to the mechanic when it’s inevitably not what I want.

    • FuglyDuck@lemmy.world
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      10 months ago

      I’d love for a module in game that creates the ladders and hatches and stuff. slap it on a node, it doesn’t take up space so the next hab connects just fine, but it defines that point as the ladder/airlock/interior door/ open passage between habs.

    • aesopjah@lemm.ee
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      10 months ago

      Yeah, what a silly sequence they force. And then you think you have the design down but just change a hab type and the doors and ladders all move, like wtf!

      • Chailles@lemmy.world
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        10 months ago

        I think the idea behind it is so that players don’t have to awkwardly place doors or hatches manually. I wish the option for it existed though. Also stairs.

        • A_Random_Idiot@lemmy.world
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          10 months ago

          I’d rather awkwardly place doors and ladders, than have something out of MC Eshers darkest nightmares for a ship interior.

    • CMLVI@kbin.social
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      10 months ago

      I literally spent 5 hours and 600k credits making a ship. Thank God I liked it, cause I had 9k credits left afterwards…I still need to fuck with the layout of the rooms, cause it’s kinda maze-y, but it’s easy enough.