Hi all, wondering if people have suggestions for a druid build. The fextra life guide seems like more of a “what to expect” than a suggested build guide.

  • Thebazilly@ttrpg.network
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    1 year ago

    The great thing about BG3 is because the game hews so close to the 5e rules, a lot of build guides for tabletop are perfectly valid:

    https://rpgbot.net/dnd5/characters/classes/#druid

    Do note that the way Wild Shape works is one of the biggest differences in BG3 from 5e (can’t use abilities from multiclassing like Rage or Flurry of Blows in wild shape, auto-scaling animal forms, etc.), so take it with a grain of salt.

    • Dinsmore@sh.itjust.worksOP
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      1 year ago

      Thanks, I’m looking for more of a “go druid for 5 lvls, get these abilities, then multiclass into x for these abilities” sort of thing rather than just “what does druid do”

  • pyrflie@lemm.ee
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    1 year ago

    The best I’ve tried so far:

    Moon Druid 10/Monk 2 - Frontline Wildshape Tank, higher AC

    Moon Druid 10/Fighter 2 - Frontline Wildshape Tank, better first round via control spells

    Land Druid 10/Tempest Cleric 2 - Thunder & Lightning Caster slightly weaker than Sorc/Tempest Cleric but only just

    Spores Druid 6/Open Hand Monk 6 - Melee Unarmed Striker

    Spores Druid 6/Necromancer Wizard 6 - Undead Summoner that still gets 6th lvl Wizard spells via scrolls.

    • Dinsmore@sh.itjust.worksOP
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      1 year ago

      Thanks! These seem fun. Do you have thoughts on when to break for each multiclass? My characters just hit lvl 8.

      • pyrflie@lemm.ee
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        1 year ago

        Going in order for the lvl breaks:

        Druid 2/Monk 1/Druid 10/Monk 2

        Druid 2/Fighter 2/Druid 10

        Druid 6/Cleric 2/Druid 10

        Druid 2/Monk 6/Druid 6

        Druid 2/Wizard 6/Druid 6