I’m more curious about the fact that all the phones quietly added support for 4K 60 DisplayPort to the USB C port.
DisplayPort, plus the new game porting tools, plus hardware ray tracing and all of the console games ported to iOS - Apple appears to be getting ready to compete in the console gaming space.
Wow interesting. I was about to ask how they’re supporting 4k60 DP on the models limited to USB 2.0 speeds and how that all works. I decided to look it up though and found this comment;
"The USB Type-C connector allows for up to four high-speed differential pairs, which can be allocated to different protocols. For example, you could implement 5Gbps or 10Gbps SuperSpeed USB using two of the pairs and use the other two for dual-lane DisplayPort. Alternatively, you could have all four pairs used for quad-lane DisplayPort to drive high-resolution or high refresh rate displays.
Notably, there are dedicated USB 2.0 data lines on the USB Type-C connector that are always available, no matter the configuration of the high-speed differential pairs.
So in this case Apple just had to connect their existing USB 2.0 interface to those dedicated pins and run the new DisplayPort interface to the high-speed differential pairs.
For the 15 Pro models, it may actually more complicated since they might need to add multiplexers to switch the differential pair lines between the SuperSpeed interface and the DisplayPort interface as appropriate."
The Vision Pro is a fully standalone, like the Quest headsets. The OS is similar to iOS though, a “lite” version of the headset that is tethered to a high end iPhone might be possible.
The recent Resident Evils, Death Stranding, the upcoming Assassin’s Creed, etc. The iPhones are basically powerful enough to play current gen console titles at 4K with raytracing.
The assumption is that a lot of other AAA publishers will join in because the platform’s installed base makes console install bases look quaint.
The iPhone is not anywhere close to being able to play any AAA titles at 4k with raytracing, what are you smoking? Cause I want some… just cause it’s running at a 4k res with some sort of “raytracing” activated does not equate to anything near what the lame ass consoles can do, much less a PC with a decent GPU. It’s just not the same when it comes down to the rendered frames being compared.
A mobile port is just not even in the same ball park.
I’m more curious about the fact that all the phones quietly added support for 4K 60 DisplayPort to the USB C port.
DisplayPort, plus the new game porting tools, plus hardware ray tracing and all of the console games ported to iOS - Apple appears to be getting ready to compete in the console gaming space.
Wow interesting. I was about to ask how they’re supporting 4k60 DP on the models limited to USB 2.0 speeds and how that all works. I decided to look it up though and found this comment;
"The USB Type-C connector allows for up to four high-speed differential pairs, which can be allocated to different protocols. For example, you could implement 5Gbps or 10Gbps SuperSpeed USB using two of the pairs and use the other two for dual-lane DisplayPort. Alternatively, you could have all four pairs used for quad-lane DisplayPort to drive high-resolution or high refresh rate displays.
Notably, there are dedicated USB 2.0 data lines on the USB Type-C connector that are always available, no matter the configuration of the high-speed differential pairs.
So in this case Apple just had to connect their existing USB 2.0 interface to those dedicated pins and run the new DisplayPort interface to the high-speed differential pairs. For the 15 Pro models, it may actually more complicated since they might need to add multiplexers to switch the differential pair lines between the SuperSpeed interface and the DisplayPort interface as appropriate."
(Source is Needleroozer on MacRumors.com, thanks random Internet stranger)
I mean, don’t they have a vr headset these days? Gaming is one of the biggest consumer use cases for that, so maybe that’s related?
The Vision Pro is a fully standalone, like the Quest headsets. The OS is similar to iOS though, a “lite” version of the headset that is tethered to a high end iPhone might be possible.
Which games do you mean?
The recent Resident Evils, Death Stranding, the upcoming Assassin’s Creed, etc. The iPhones are basically powerful enough to play current gen console titles at 4K with raytracing.
The assumption is that a lot of other AAA publishers will join in because the platform’s installed base makes console install bases look quaint.
The iPhone is not anywhere close to being able to play any AAA titles at 4k with raytracing, what are you smoking? Cause I want some… just cause it’s running at a 4k res with some sort of “raytracing” activated does not equate to anything near what the lame ass consoles can do, much less a PC with a decent GPU. It’s just not the same when it comes down to the rendered frames being compared.
A mobile port is just not even in the same ball park.
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