Interestingly, the demo was apparently running ray traced visuals, and was utilising Nvidia’s Deep Learning Super Sampling (DLSS) in order to offer playable frame rates that will make enabling such fancy effects actually worthwhile.
Interestingly, the demo was apparently running ray traced visuals, and was utilising Nvidia’s Deep Learning Super Sampling (DLSS) in order to offer playable frame rates that will make enabling such fancy effects actually worthwhile.
While there’s a current DLSS thread, am I the only one who actually likes the aesthetics of DLSS, regardless of FPS? It adds a softness to the whole image that reduces eye strain for me and make the game more cinematic almost.
From what I understand, DLSS is also the best anti aliaser there is. No jaggies makes everything easier on the eyes
The recent versions are much better. But it also depends on the engine. I haven’t played Cyberpunk2077 since release, but there the trailing shadows of moving people and cars were very visible. Hopefully these issues are a thing of the past.
I remember the Witcher 3 had some pretty shitty interactions with DLSS, too
There’s “DLAA” which has the DLSS softness without the upscaling part. Some games support it, would recommend checking it out.
Noted, thank you
I’ll check it out when I can afford a gaming pc again