• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    1 year ago

    DM: “You all get a magic quiver with unlimited arrows. Hurray!”

    The one player who spent all their money on fancy arrows of various kinds crumples their character sheet up and tosses it aside

    Player: “I don’t wanna play anymore… 😠”

    • aesopjah@lemm.ee
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      1 year ago

      Regular arrows should be infinite and special arrows limited. I like how they did it in BG3 actuallu

        • Cethin@lemmy.zip
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          1 year ago

          Technically no. In reality, yes. Bows require arrows and most spells require a material component. These are never tracked unless it’s something special. If a spell costs thousands of gold in material components to cast, it should be required that you actually aquire that component, but otherwise pretty much everyone just assumes that you are prepared with a enough basic materials. The same for arrows and any other basic resources usually. I’ve never played with a party that tracks food and water, for example. It’s just assumed you’ve come prepared.

          • I hardly have players even using arrows in our 3.5 games, but I do definitely require the expensive material components (like I know there’s a spell that requires a ruby with 100gp or more). Most of them can be acquired easily enough that it doesn’t matter (such as sulphur + bat guano) but if it’s expensive/rare enough, I’m going to make sure you can actually get them.

  • Dice@ttrpg.network
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    1 year ago

    Timer systems like arrow counting, rations and encumbrance are good for game flow. Removing them tends to diminish the level of emotional investment and roleplaying in the game.

    • booty [he/him]@hexbear.net
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      1 year ago

      Personally I’ve never managed to make 20 attacks as an archer in one combat in 5e before, so tracking those just tends to result in a number going from 20 to 12 or whatever and then me saying “by the way I walk around the battlefield picking up my arrows”

      it doesn’t really add anything

      • Dice@ttrpg.network
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        1 year ago

        What you described is barely a timer system, reset on combat end doesn’t really ever matter to a game. I’m addressing longer time frame resource drain benefiting the game by creating risk and promoting choice. There isn’t really a point if arrows aren’t lost and broken.

        • booty [he/him]@hexbear.net
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          1 year ago

          I mean sure, I’ve dealt with GMs saying arrows broke or were lost or whatever. Now in the next combat that number on my character sheet counts down from 17 to 10. Then next combat it goes from 15 to 9. Then I get to a town and say “ok i go buy some arrows how much does that cost” and the gm says “idk like some silver” and im like “cool” and i remove a gold piece and refill arrows

          it still doesn’t really add anything

          this isn’t because those aspects of game design are fundamentally flawed, that isn’t what im saying. just that 5e doesn’t really work like that. it’s not a very well designed system at the end of the day

  • sbv@sh.itjust.works
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    1 year ago

    I just did it counting arrows for a 5e dungeon campaign, and it makes things more interesting. 5E has turfed most of the original D&D dungeon crawl mechanics, but I can see why it was a thing - it adds a little bit of risk.

    • sammytheman666@ttrpg.network
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      1 year ago

      I count special arrows, but normal ones ? Its not fun if you build your built around it. Plus, its very easy to carry hundreds of them at once, using your party as mules. Meaning the only moments you are lacking bolts or arrows is either your choice or your DM’s. So, either you have fun yourself by adding a challenge, akind to me picking spells appropriate for my bard, or the DM’s that wants to limit you in a bad way

      • sbv@sh.itjust.works
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        1 year ago

        So far the DM isn’t being difficult. I feel like I should be able to carry a few dozen without penalty. We’ll see how the game progresses.

        • sammytheman666@ttrpg.network
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          1 year ago

          Indeed. You should. Which is why coubting them is as useless as nightime embushes that everyone still heals from at the end of the long rest.

          • sbv@sh.itjust.works
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            1 year ago

            Thank you for telling me I’m enjoying the game wrong. That’s a really helpful addition to online discourse.