Edit: A lot of people say, that GWM needs a melee weapon attack, but they miss Jesses point: While GWM requires a melee attack with a heavy weapon, Sharpshooters only criteria is an attack with a ranged weapon (not a ranged weapon attack). Jesse bases his claim on the fact, that a crossbow is still a ranged weapon, even if used as an improvised weapon for melee combat. That’s why it deals 1d4(!)+20 damage. (It works with any ranged, heavy weapon btw., so Longbow qualifies too.) Of course Jesse is playing the devils advocate here and of course, no somewhat sane Walter will allow this in any campaign ever, as it’s obviously not the intention behind these feats. But you could read it that way and that’s Jesses (paperthin) point. Besides: he finds the image of a barbarian running around recklessly smashing a crossbow over everyone’s head to just be hilarious.
okay but if you’re using the crossbow as a melee weapon does it still count as ranged?
(also this is what I hate about the wargaming origins of most DnD systems, and have been really enjoying the PBTA derived Matryoshka I want my game to be more about collaborative storytelling and roleplaying and a GM that can make on the fly decisions as to what makes sense with the rulebook more as a basic outline than concrete mechanical rules like we’re playing a CRPG but with pen and paper)
PHB says “attack with a ranged weapon” which is not necessarily a ranged attack.
It’s an improvised melee weapon when you smack someone with it because you aren’t using the weapon as designed.
It just feels like rules lawyering and focusing on semantics, when the intent is clear.
Also I get why it is a meme but I stand by my pedantry.
Of course it is, that’s the joke - as explained by the headline.
Thanks! Someone finally got it.
idk what those acronyms mean.
RAW = Rules as Written
RAI = Rules as Intended
Heavy Crossbow
Heavy Crossbow
Theres is a bug in the current Dwarf Fortress combat AI where soldiers equipped with crossbows will only shoot targets if they can’t path to the target. If they can, they will instead prefer to run up to it and melee with the crossbow.
I believe you have found their reasoning.
GWM specifies a melee attack iirc
But sharp shooter doesn’t specify a ranged attack… right? Right?
(My source is wikidot)
even on that wiki it states that you need to make a ranged weapon attack. THREE TIMES, infact the same amount GWM states that it needs a melee weapon attack.
I’m one to rule with intent, and would rule against using it, but at the same time, it does say
" Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack’s damage."
Mhm yeah, but if you attack with a ranged weapon in melee, its no longer an attack with a ranged weapon as you use it as an improvised weapon instead.
Ah, the weapon changes type depending how it’s used, I’ll take that.
I won’t- per Jeremy Crawford, a thrown melee weapon isn’t an attack with a ranged weapon, so by the same logic a melee attack with a ranged weapon wouldn’t become a melee weapon attack.
Jeremy Crawford’s ‘rules clarifications’ are inconsistent dog shit.
It is a melee attack. Jesse hits people with the crossbow in melee. Jesse does read the rules. Thank you.
Then Sharpshooter wouldn’t trigger, because that counts as an improvised weapon.
Is smacking someone over the head with a Glock not an attack with a gun?
Is a bow no longer a ragend weapon just because I don’t use it as one?
Yes, it is an attack with a gun. That gun just isn’t a ranged weapon for the purposes of that attack.
Yes, using a bow as a melee weapon, in 5e, absolutely ceases to become a ranged weapon while you do so.
The meme community hasn’t read the rules
Literally every time someone posts with this Walter and Jesse meme format, it is the dumbest shit I’ve ever seen. It makes me lose brain cells instantly and desperately wish I had unsubbed from this community months ago
Reading in my ttrpg? Impossible. All that matters is the dm regurgitating the rules for the players.